Like all his brothers, he was cast into the warp as an infant by the machinations of Chaos, arriving upon the poisonous world of Barbarus – an inhospitable world of towering peaks and benighted valleys. Mortarion was one of the twenty Primarchs created by the Emperor of Mankind in his secret laboratories deep beneath the Himalaysian mountains of Old Earth. Mortarion grew up on a planet coated with cloying, toxic mists But two among them cast shadows that are particularly long, and as dark as a gangrenous wound: the legion’s haunted genefather Mortarion, and his scheming First Captain, now called Typhus. First Captain Typhon is now called Typhus, Herald of Nurgle, and he has set his sights on the Charadon sub-sector, determined to reveal the hubris of Forgeworld Metallica, whose Tech-Adepts believe their blessed machines are immune to Nurgle’s supernatural infections.Įvery champion of the Death Guard is a monster beyond the worst nightmares of mortals, terrifying death bringers that have sickened star systems and turned worlds to rot.
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Mortarion, now a Daemon Primarch of Nurgle, fights his brother Roboute Guilliman across the worlds of Ultramar, turning paradise planets into heaving mires of sludge and decay. In 10,000 years since the Heresy, the Death Guard have struck out from their bases within the Eye of Terror to spread Nurgle’s blessings across the Imperium. Heretic Astartes: Read our guide to the Chaos Space Marines Now the Death Guard stalk the stars, superhuman monsters made even more impossibly resilient and hideously deadly by the interference of the warp.
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Nurgle, Plaguefather, Grandfather of Decay, Chaos god of plagues and foetid rebirth, delighted in the Death Guard’s stoicism and endurance, and transformed them into his vessels of contagion. Mortarion was among the first to declare his fealty for Horus when the Warmaster dragged the Imperium into civil war.īy the end of that devastating conflict, the Death Guard had fallen into the service of a more terrible master indeed. Captain Calas Typhon seeded secretive lodges within the legion, creating a secret society that was more loyal to the legion than to the Imperium, while the Primarch Mortarion nursed his own old grudges against the Emperor. They often deployed deadly and proscribed weaponry from the Dark Age of Technology, including viral bombs, radiation missiles, and crawling phosphex.Īs the Horus Heresy approached, however, curdled pride turned the legion away from the Imperial cause, and towards darker ends. They fought in the foulest of warzones, prosecuting the most uncompromising and gruelling sieges through swamps poisoned by industrial waste, trenches filled with radioactive contaminants, or jungles alive with alien plagues. Recruiting from the toxic world Barbarus, the Death Guard prided themselves on their hardiness, their indomitability, and their resistance to pain. The Death Guard have always been known for endurance Some of them are ancient Predator and Land Raider tanks, now pocked with corrosion and afflicted with fleshy growths, relics of a war they’ve waged for 10,000 years. Behind them, rumbling vehicles grind through the putrefying soil. Shambling, once-human Poxwalkers crowd forwards ahead of the main force, their mouths twisted into rictus grins, their bodies deformed by peculiar mutations. And, far from resenting their plague-bearing plight, they rejoice in the sickness, and revel in spreading their feculent patron’s gifts to an unwilling galaxy. In fact, paradoxically, their ailments lend them vigour, making them hardier than even the Primaris Space Marines. The Death Guard are walking vectors of every infection imaginable, so diseased they should not be able to live, much less wage war in the name of their hideous patron – yet still they fight. Read on for our guide to the Death Guard’s lore, tactics, and rules – and how you can dive into the filth yourself. Cursed by an ancient pact with the plague god Nurgle, each one of them is impossibly afflicted by supernatural illness and insane mutation. Warhammer 40k’s Death Guard army features a diverse roster of revolting warriors, making for a varied (if vomitous) array of tabletop possibilities. Of all Warhammer 40k’s Chaos armies, the Death Guard are the very foulest.